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Yanto

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Spamming in different media

[edit] E-mail spam

Main article: E-mail spam E-mail spam, known as unsolicited bulk Email (UBE), junk mail, or unsolicited commercial email (UCE), is the practice of sending unwanted e-mail messages, frequently with commercial content, in large quantities to an indiscriminate set of recipients.

Spam in e-mail started to become a problem when the Internet was opened up to the general public in the mid-1990s. It grew exponentially over the following years, and today comprises some 80 to 85% of all the email in the world, by conservative estimate.[3]

Pressure to make e-mail spam illegal has been successful in some jurisdictions, but less so in others. Spammers take advantage of this fact, and frequently outsource parts of their operations to countries where spamming will not get them into legal trouble.

Increasingly, e-mail spam today is sent via "zombie networks", networks of virus- or worm-infected personal computers in homes and offices around the globe; many modern worms install a backdoor which allows the spammer access to the computer and use it for malicious purposes. This complicates attempts to control the spread of spam, as in many cases the spam doesn't even originate from the spammer. In November 2008 an ISP, McColo, which was providing service to botnet operators, was depeered and spam dropped 50%-75% Internet-wide. At the same time, it is becoming clear that malware authors, spammers, and phishers are learning from each other, and possibly forming various kinds of partnerships.[citation needed]

An industry of e-mail address harvesting is dedicated to collecting email addresses and selling compiled databases.[4] Some of these address harvesting approaches rely on users not reading the fine print of agreements, resulting in them agreeing to send messages indiscriminately to their contacts. This is a common approach in social networking spam such as that generated by the social networking site Quechup.[5]

[edit] Instant Messaging Spam

Main article: Messaging spam Instant Messaging spam, known also as spim (a portmanteau of spam and IM, short for instant messaging), makes use of instant messaging systems. Although less ubiquitous than its e-mail counterpart, spim is reaching more users all the time. According to a report from Ferris Research, 500 million spim IMs were sent in 2003, twice the level of 2002. As instant messaging tends to not be blocked by firewalls it is an especially useful channel for spammers.

One way to protect yourself against spammers is to only allow messages from people on your friends lists. Many email services now offer spam filtering (Junk Mail) and some instant messaging providers offer hints and tips on avoiding email spam and spim (BT Yahoo for example).

[edit] Newsgroup spam and forum spam

Main article: Newsgroup spam Main article: Forum spam

[edit] Mobile phone spam

Main article: Mobile phone spam Mobile phone spam is directed at the text messaging service of a mobile phone. This can be especially irritating to customers not only for the inconvenience but also because of the fee they may be charged per text message received in some markets. The term "SpaSMS" was coined at the adnews website Adland in 2000 to describe spam SMS.

[edit] Online game messaging spam

Many online games allow players to contact each other via player-to-player messaging, chat rooms, or public discussion areas. What qualifies as spam varies from game to game, but usually this term applies to all forms of message flooding, violating the terms of service contract for the website. This is particularly common in MMORPGs such as World of Warcraft and others where the spammers are trying to sell game related items for real world money, chiefly among these items is in-game currency. This kind of spamming is also called Real Money Trading (RMT).

In World of Warcraft it is common for spammers to advertise sites that sell gold in multiple methods of spam. They send spam via the ingame private messaging system, via the ingame mailing system, via yelling publicly to everyone in the area and by creating a lot of characters and committing suicide (with hacks) and making a row of bodies resemble a site URL. The

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